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[FTUForum.com] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2018+) [FTU]
magnet:?xt=urn:btih:69395f43c0729ae057f62ad003d1e16bdae07749&dn=[FTUForum.com] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2018+) [FTU]
磁力链接详情
Hash值:
69395f43c0729ae057f62ad003d1e16bdae07749
点击数:
245
文件大小:
2.02 GB
文件数量:
58
创建日期:
2019-9-11 22:15
最后访问:
2024-8-17 08:01
访问标签:
FTUForum
com
UDEMY
The
Beginner's
Guide
to
Animation
in
Unity
v5
to
v2018
FTU
文件列表详情
1. Press Play/1. Introduction.mp4 51.31 MB
1. Press Play/10. Animating with the Physics System.mp4 36.57 MB
1. Press Play/11. Physics Challenge.mp4 4.96 MB
1. Press Play/2. Getting in Contact.mp4 13.52 MB
1. Press Play/4. Why does animation work.mp4 40.25 MB
1. Press Play/5. The Principles of Animation.mp4 12.15 MB
1. Press Play/7. The Unity Interface Part 1.mp4 31.48 MB
1. Press Play/8. The Unity Interface Part 2.mp4 38.28 MB
1. Press Play/9. The Unity Interface Using External Resources.mp4 33.05 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4 9.36 MB
2. The Mecanim System/10. Triggering Challenge Part 1.mp4 47.22 MB
2. The Mecanim System/11. Triggering Challenge Part 2.mp4 13.08 MB
2. The Mecanim System/2. The Animation Window Part 1.mp4 33.98 MB
2. The Mecanim System/3. The Animation Window Part 2.mp4 33.16 MB
2. The Mecanim System/4. Keyframe Challenge.mp4 15.99 MB
2. The Mecanim System/5. Curves.mp4 29.04 MB
2. The Mecanim System/6. Animating in Local and World Positions.mp4 41.93 MB
2. The Mecanim System/7. The Animator Window States and Transitions.mp4 26.54 MB
2. The Mecanim System/8. Triggering Animation States Part 1.mp4 32.69 MB
2. The Mecanim System/9. Triggering Animation States Part 2.mp4 30.3 MB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4 30.27 MB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4 16 MB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4 10.03 MB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4 229.35 MB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4 19.74 MB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 29.82 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 35.62 MB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp4 22.89 MB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4 18.64 MB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4 38.5 MB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4 48.08 MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4 36.84 MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4 38.21 MB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4 62.2 MB
4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4 230.27 MB
5. Triggering Animations/1. Triggering Animations with Colliders.mp4 33.63 MB
5. Triggering Animations/10. Jumping and Climbing Part 5.mp4 22.81 MB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4 18.27 MB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4 40.7 MB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4 43.14 MB
5. Triggering Animations/5. Jumping and Climbing Part 1.mp4 47.3 MB
5. Triggering Animations/6. Editing Read Only Animations.mp4 10.03 MB
5. Triggering Animations/7. Jumping and Climbing Part 2.mp4 31.73 MB
5. Triggering Animations/8. Jumping and Climbing Part 3.mp4 27.23 MB
5. Triggering Animations/9. Jumping and Climbing Part 4.mp4 41.39 MB
6. Blend Shapes/1. Introducing Blendshapes.mp4 15.78 MB
6. Blend Shapes/3. Blendshapes for Facial Animation.mp4 9.38 MB
6. Blend Shapes/4. Blend Tree Basics.mp4 30.76 MB
6. Blend Shapes/5. Strafe Sets Part 1.mp4 29.07 MB
6. Blend Shapes/6. Strafe Sets Part 2.mp4 6.82 MB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 26.64 MB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4 13.11 MB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4 52.85 MB
8. Final Project/1. Project Specifications.mp4 7.21 MB
8. Final Project/2. Project Solution Part 1.mp4 40.94 MB
8. Final Project/3. Project Solution Part 2.mp4 32.18 MB
8. Final Project/4. Project Solution Part 3.mp4 29.85 MB
9. Final Remarks/1. Final Comments From Penny.mp4 11.41 MB
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